Novel Planning – Part 5 – Hero’s Journey
I debated about whether to share this method of plotting a novel or not. It’s very similar to the Three Act Structure, so similar in fact, that in many ways they can be interchanged. However, if you look these up online, many writers make distinctions between the two. I’ll let you be the judge. You can find more information here and here.
The Hero’s Journey is equally as old as the Three Act Structure. Consider Greek Mythology. In fact, that’s what its creator, Joseph Campbell, used when he wrote about it. Many, if not most, novels and movies over the years fall into this method.
Hero’s Journey
1. The Ordinary World
The Hero is introduced. His world is normal. Things continue as they have for his whole life. A conflict brews on the horizon. There is an impending problem he must face. Here you must show “normal” and “things are about to happen” and contrast his life with what it is and how it’s going to change.
2. Call to Adventure
The inciting event takes place. The Hero must act on his own personal tragedy or he is forced into involvement in some outer conflict that is taking place around him (or a combination of these two things). This is the beginning of the change for the Hero.
3. Refusal of the Call
The Hero refuses to act. Maybe he is afraid, or maybe he doesn’t want to change, maybe others talk him out of it. Whatever the reason he doesn’t want to take on the challenge presented to him by the inciting event. This is where you show how serious the situation or challenge is for the hero and those around him. You also show his weaknesses or failures when facing past challenges.
4. Meeting with the Mentor
The hero meets someone who can train him, guide him, impart wisdom to him, and help him with his journey. This person inspires him to action and he follows the call to adventure.
5. Crossing the Threshold
The hero leaves the world he knows and willingly jumps into the plot. His world is turned upside down. Everything is new and unfamiliar This is where change begins.
6. Test, Allies, and Enemies
The hero goes through trials and tests in the new, unfamiliar world. Focus on the struggle here. The hero must try and fail or try and encounter new, harder difficulties. This isn’t the final, climactic test so the tests can be “fun” or less of a struggle for the hero.
7. Approach
The hero prepares for a significant challenge in the unfamiliar world. This is where the hero realizes how big the problem or challenge really is.
8. Ordeal
The hero confronts death and faces his greatest fear. This is the middle of the story. A significant plot point or conflict must take place and the hero emerges triumphant.
9. Reward
The hero is rewarded for facing death. There may be celebration but the risk of death or losing the reward is still present. The hero has won a small victory but must hold on to his reward.
10. The Road Back
The hero must finish his adventure or quest in time and return home with his reward. Most often his adversary is still chasing him. At first he believes he has won, but then things start to fall apart and he has to figure out how to keep his reward.
11. The Resurrection
This is the climax of the story. The hero is tested once more. He must resolve his inner conflict, face death, or make a sacrifice. He emerges purified and triumphant. He discovers the final piece needed to become the hero he always wanted to be.
12. Return with the Elixir
The hero returns home or continues the adventure with newfound power or belief that can change the world, just as the hero was changed. This is where you want to focus on the personal change that occurred in the hero and how he has become the person he always wanted to be.
I’ve used the pronoun “he” for this, thinking of stories like Hercules or Odysseus. You can develop this into whatever character you prefer for your story.
The Three Act Structure can be combined with this. The first act ends with Crossing the Threshold. The second ends with Reward.
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